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Challenges

A challenge is what happens at the table when someone disputes a played word. scrabbleTracker doesn’t decide which side is right — the dictionary does. It just records what happened and applies the right penalty.

How to challenge a play

In the turn log, tap the small flag (🏳️) on the row of the play you want to challenge. Pick who is challenging and what the table ruled — valid or invalid. The app updates the score accordingly and writes the result to the turn log.

What the result means

ResultWhat happensSymbol
StoodChallenge failed; the word stays.✓ stood
OverturnedChallenge succeeded; the word is removed and the player forfeits their turn. The strikethrough on the word in the log marks it as overturned.strikethrough

The three penalty types

scrabbleTracker supports three challenge rule shapes; the active one is set by the ruleset the game was started with.

Points penalty (International Tournament default)

A wrong challenge costs the challenger a fixed point penalty (typically 5). Common in international club play.

Turn loss (North American Tournament, “double challenge”)

A wrong challenge forfeits the challenger’s next turn. The harshest deterrent; rare to see a frivolous challenge.

Free (Casual Standard, House Rules default)

No penalty. Anyone can challenge anything, anytime, with nothing to lose. The friendliest setting; great for kids and beginners learning the dictionary.

The active penalty type for a game is fixed at game-start and snapshotted into the game’s ruleset so historical scoring never silently re-changes.

What gets recorded

  • Who challenged
  • Which turn they challenged
  • The result (stood / overturned)
  • The point delta applied to either or both players

All of it shows in the turn log and is replayable from the History page.